Valor de script

special_unit_victory_experience

  • =1
  • Si
    Land units killed existe
    • ×scope:land_units_killed
    • ÷100
    • ≤100
  • Si no
    • save_temporary_value_as
      • nameland_units_killed
      • =15
    • ×scope:land_units_killed

Referenciado por 2

value = 1
if = {
limit = {
exists = scope:land_units_killed
}
multiply = scope:land_units_killed
divide = 100
max = 100
}
else = {
save_temporary_value_as = {
name = land_units_killed
value = 15
}
multiply = scope:land_units_killed
}

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