Imagen de ilustración

north_german_happy

north_german_happy
north_german_happy

###NORTH GERMAN

RequiereBurguesesClase socialillustration image 3ClérigosClase socialillustration image 2NoblesClase socialillustration image 1EsclavosClase socialillustration image 5SoldadosClase socialillustration image 4christian_gfxCultura gráficaillustration image 2

Requiere 5

Clases sociales
Scripts 2

Requiere 1

Usa 1

tag = "characters_happy"
illustration_image = {
texture_file = "gfx/interface/illustrations/event/characters/nobles/north_german/north_german_nobles_happy_metadata_os1080x440_d100x140.dds"
priority = 5
scope = country
trigger = {
scope:target_pop_type ?= {
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/characters/clergy/north_german/north_german_clergy_happy_metadata_os1080x440_d124x72.dds"
priority = 5
scope = country
trigger = {
scope:target_pop_type ?= {
}
scope:target_religion ?= {
gfx_culture_applicable = christian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/characters/burghers/north_german/north_german_burghers_happy_metadata_os1080x440_d68x160.dds"
priority = 5
scope = country
trigger = {
scope:target_pop_type ?= {
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/characters/burghers/north_german/north_german_burghers_armed_metadata_os1080x440_d116x68.dds"
priority = 5
scope = country
trigger = {
scope:target_pop_type ?= {
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/characters/slaves/north_german/north_german_slaves_metadata_os1080x440_d0x120.dds"
priority = 5
scope = country
trigger = {
scope:target_pop_type ?= {
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/characters/peasants/north_german/north_german_peasants_happy_metadata_os1080x440_d84x184.dds"
priority = 1
scope = country
trigger = {
scope:target_pop_type ?= {
always = yes
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/characters/empty.dds"
priority = 0
scope = country
trigger = {
always = yes
}
}

© 2026 Soft Santa Cruz, S.L.U.. Todos los derechos reservados. Proyecto no oficial de fans, sin afiliación con Paradox Interactive. Contenido del juego © Paradox Interactive. Acerca de · Privacidad · Aviso legal