Campaña en Italia
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Campaña en Italia

plan_campaign_in_italyin_game/common/generic_actions/italian_wars.txt:532

En las ricas y populosas ciudades de Italia viven algunas de las personas más adineradas de Europa. ¡Debemos planear una campaña ofensiva en sus territorios, respaldada por el poderío de nuestros ejércitos, y quedarnos con parte de ese botín!

RequiereLiga balcánicaOrganización internacionalpotentialLiga francesaOrganización internacionalpotentialLiga sacro romanaOrganización internacionalpotentialLiga ibéricaOrganización internacionalpotentialLas Guerras de ItaliaSituaciónselect trigger 1

Definiciónin_game/common/generic_actions/italian_wars.txt:532

533type = situation
535potential = {
536scope:actor ?= {
537OR = {
538is_leader_of_international_organization = international_organization:foreign_league_balkan
539is_leader_of_international_organization = international_organization:foreign_league_france
540is_leader_of_international_organization = international_organization:foreign_league_hre
541is_leader_of_international_organization = international_organization:foreign_league_iberia
}
}
}
546allow = {
547scope:actor ?= {
548at_war = no
549has_raised_levies = no
550NOT = {
550receiving_scripted_relation_of_type = relation_type:rein_in_junior_diplomacy
}
}
}
554ai_tick = monthly
555ai_tick_frequency = 4
557automation_tick = never
558automation_tick_frequency = 12
560cooldown = {
561type = plan_campaign_in_italy
562years = {
563if = {
564limit = {
565scope:actor ?= {
566NOT = {
566has_variable = lower_cooldown_campaign_in_italy_variable
}
}
}
569value = 4
}
571else = {
572value = 3
}
574subtract = {
575value = situation:italian_wars.var:iw_tension
576multiply = 0.01
577desc = "[situation_tension|e]"
}
}
}
582price = price:plan_italian_campaign_wars_price
584select_trigger = {
585looking_for_a = situation
586interaction_source_list = {
588add_to_list = source
}
}
591target_flag = recipient
592name = "choose_situation" Elige la Situation:
593column = {
594data = name
}
596visible = {
598situation_is_active = yes
}
}
602select_trigger = {
603looking_for_a = province
604target_flag = target
605name = "choose_province_to_plan_campaign_text" Elige una provincia como objetivo de campaña.
606none_available_msg_key = "plan_campaign_in_italy_no_provinces"
607pre_evaluation_sort_value = {
608add = {
609value = "border_distance_to(scope:actor)"
610multiply = -1
}
}
613pre_evaluation_number_to_evaluate_fully = 5
614column = {
614data = name
}
615column = {
615data = population
}
616visible = {
617region = region:italy_region
}
619enabled = {
620scope:actor = {
621can_declare_war_on = root.owner
622NOT = {
622has_truce_with = root.owner
}
}
}
}
626effect = {
627if = {
628limit = {
629exists = scope:target
}
631scope:actor ?= {
632add_casus_belli = {
634province = scope:target
635target = scope:target.owner
636years = 10
}
639if = {
640limit = {
641is_ai = yes
642NOT = {
642has_truce_with = scope:target.owner
}
}
644declare_war_with_cb = {
645target = scope:target.owner
}
}
}
}
}
654ai_will_do = {
655add = {
656value = 10
657desc = BASE_VALUE
}
659if = {
660limit = {
660exists = scope:target
}
661add = {
662value = {
663scope:target = {
664add = {
665value = "border_distance_to(scope:actor)"
666multiply = -0.5
}
}
}
670desc = "distance to [target.GetName]"
}
672if = {
673limit = {
674scope:actor.conquer_desire(scope:target.owner) > 0
}
676add = {
677desc = "we want their land"
678value = "scope:actor.conquer_desire(scope:target.owner)"
}
}
681else = {
682subtract = {
683value = 100
684desc = "no desire to conquer owner"
}
}
687if = {
688limit = {
689scope:actor = {
689wants_casus_belli_with = scope:target.owner
}
}
691add = {
692desc = "wants casus belli on target owner"
693value = 10
}
}
696if = {
697limit = {
698scope:actor = {
698is_neighbor_of = scope:target.owner
}
}
700add = {
701value = 50
702desc = "directly borders target owner"
}
}
705add = {
706desc = "RELATIVE_STRENGTH"
707value = 100
708multiply = "scope:actor.relative_strength(scope:target.owner)"
709divide = 5
}
711add = {
712desc = "CURRENT_MANPOWER_TOOLTIP"
713value = scope:actor.manpower_percentage
714multiply = 10
}
716add = {
717desc = "army_size"
718value = scope:actor.army_size
}
720scope:target.owner = {
721subtract = {
722desc = "defensive alliance"
723value = this.defensive_alliance_strength
}
}
726add = {
727desc = "offensive alliance"
728value = scope:actor.offensive_alliance_strength
}
730if = {
731limit = {
732scope:actor = {
732has_truce_with = scope:target.owner
}
}
734add = {
735desc = "[truce|e]"
736value = -50
}
}
}
740add = {
741value = scope:actor.modifier:aggressiveness_modifier
742subtract = scope:actor.modifier:carefulness_modifier
743multiply = 50
744desc = "aggressiveness modifier minus carefulness modifier"
}
}
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