Grupo de defines

NCombat

NAVAL_LEVY_IMPACT0.05
RETREAT_STRENGTH_DAMAGE0.1
GARRISON_AFTER_OCCUPATION0.010
MORALE_COLLAPSE_THRESHOLD0.05
MINIMUM_COMBAT_DAYS5
MINIMUM_NAVAL_COMBAT_DAYS5
NAVAL_LOW_MORALE_THRESHOLD1.5
BOMBARD_BASE_CHANCE0.2
BOMBARD_DAYS3
DAYS_PER_PHASE4
COMBAT_DICE_SIDE10
COMBAT_BASE5
COMBAT_MAX15
COMBAT_DAMAGE_MULT0.12
COMBAT_DAILY_MORALE_TICK0.03
COMBAT_IMPRISONED_UNIT_DEATH_RATE0.4
STRAIT_CROSSING_DICE-2
RIVER_CROSSING_DICE-1
SEA_LANDING_DICE-1
FOOD_PERCENTAGE_LOST_AT_OCCUPATION0.9
MAX_FRONTAGE_OVERSTACKING1.25
LAND_LEVY_COMBAT_IMPACT0.75
MORALE_SIZE_RATIO_MAX4.0
INITIATIVE_BASE_CHANCE0.60
INITIATIVE_CHANCE_EACH0.025
INITIATIVE_CHANCE_PER_DAY0.03
INITIATIVE_CHANCE_MAX0.30
COMBAT_SPEED_SCALE0.1
NAVAL_EXPERIENCE_DAMAGE_REDUCTION0.5
LAND_EXPERIENCE_DAMAGE_REDUCTION0.5
LAND_STRENGTH_DAMAGE_MODIFIER0.04
NAVAL_STRENGTH_DAMAGE_MODIFIER0.0625
LAND_MORALE_DAMAGE_MODIFIER0.25
NAVAL_MORALE_DAMAGE_MODIFIER0.05
NOT_ENGAGED_STRENGTH_DAMAGE_MODIFIER1.1
NOT_ENGAGED_MORALE_DAMAGE_MODIFIER1.2
INITIAL_OVERRUN_FACTOR10
MORALE_OVERRUN_FACTOR2
NAVY_OVERRUN_EXTRA_CAPTURE_CHANCE0.15
NAVAL_COMBAT_DAMAGED_SHIP_EXTRA_CAPTURE_SCALE0.025
NAVAL_COMBAT_SHIP_STR_SINK_THRESHOLD0.1
NAVAL_COMBAT_DAMAGED_SHIP_SINK_CHANCE10
NAVAL_RETREAT_DAMAGE_THRESHOLD0.5
NAVAL_RETREAT_CHANCE3
BASE_MORALE_DAMAGE1.0
FOOD_PERCENTAGE_LOST_AT_RETREAT0.5
EXPERIENCE_GAIN30
LAND_WAR_EXHAUSTION_FROM_LOSSES1
NAVAL_WAR_EXHAUSTION_FROM_LOSSES1.5
MAX_WAR_EXHAUSTION_FROM_BATTLE5.0
TRADITION_GAIN_LAND10
TRADITION_GAIN_NAVAL20
PRESTIGE_VS_RIVAL1.5
PRESTIGE_FROM_LAND0.5
PRESTIGE_FROM_NAVAL0.5
DAYS_PER_SIEGE_PHASE30
MIN_DAYS_PER_SIEGE_PHASE7
DAYS_PER_SIEGE_PHASE_WITHOUT_FORT15
SIEGE_DISEASE_IMPACT0.05
SIEGE_MAX_FORT_LIMIT_BONUS8
SIEGE_REGIMENTS_FOR_ARTILLERY2
SIEGE_MEMORY11
SIEGE_WIN20
SIEGE_GARRISON_SURRENDER_THRESHOLD0.05
MAX_BREACH3
BREACH_REPAIR_PER_DAY0.01
SIEGE_SUPPLY_SHORTAGE_LOSS0.02
SIEGE_SUPPLY_SHORTAGE_IMPACT1
SIEGE_FOOD_SHORTAGE_LOSS0.03
SIEGE_FOOD_SHORTAGE_IMPACT2
SIEGE_WATER_SHORTAGE_LOSS0.05
SIEGE_WATER_SHORTAGE_IMPACT3
SIEGE_DEFENDER_DESERTION_LOSS0.1
SIEGE_DEFENDER_DESERTION_IMPACT2
SIEGE_BREACH_LOSS0.05
SIEGE_BREACH_IMPACT2
SIEGE_DAYS_PER_PHASE1
ASSAULT_ATTACKER_LOSS2.5
ASSAULT_ATTACKER_MORALE_LOSS3.0
ASSAULT_DEFENDER_LOSS0.03
ASSAULT_DEFENDER_MORALE_LOSS0.3
ASSAULT_DICE_MODIFIER5
ASSAULT_WIDTH_LIMIT1

Sin enlaces a otros conceptos.

NAVAL_LEVY_IMPACT = 0.05
RETREAT_STRENGTH_DAMAGE = 0.1
GARRISON_AFTER_OCCUPATION = 0.010
MORALE_COLLAPSE_THRESHOLD = 0.05
MINIMUM_COMBAT_DAYS = 5
MINIMUM_NAVAL_COMBAT_DAYS = 5
NAVAL_LOW_MORALE_THRESHOLD = 1.5
BOMBARD_BASE_CHANCE = 0.2
BOMBARD_DAYS = 3
DAYS_PER_PHASE = 4
COMBAT_DICE_SIDE = 10
COMBAT_BASE = 5
COMBAT_MAX = 15
COMBAT_DAMAGE_MULT = 0.12
COMBAT_DAILY_MORALE_TICK = 0.03

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