Define

NCityGraphics|MESH_CULL_FADE_RANGE

NCityGraphics|MESH_CULL_FADE_RANGEloading_screen/common/defines/graphic/00_graphics.txt:1071

this vale is in actual screen percentage, it's used for gradual mesh culling - when the "city's" screen percentage is MESH_CULL_SCREEN_PERCENTAGE or lower all meshes are culled, when it's MESH_CULL_SCREEN_PERCENTAGE + MESH_CULL_FADE_RANGE or higher all meshes are visible

Definiciónloading_screen/common/defines/graphic/00_graphics.txt:1071

0.300
0.250
0.120
0.080
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