Plantilla de ciudad

peasant_rural

peasant_rural

Sin enlaces a otros conceptos.

default_variables = {
mesh_list = peasant_rural_meshes
scale = 0.5
size = small
}
code
"peasant_rural = { order = 8 size = @size contributors = { pop_count:peasants = @[0.15 * scale] pop_count:slaves = @[0.025 * scale] } mesh_list = @mesh_list filter_func = next_to_same_culture_filter weight_func = grow_neighborhood_weights allow_promote = yes allow_demote = yes location_filters = { megalopolis = no city = no town = no rural_settlement = yes } #impostor_settings = peasant_impostor_settings } peasant_rural_center = { order = 2 size = @size contributors = { pop_count:peasants = @[0.0 * scale] pop_count:slaves = @[0.00 * scale] always_one = 1 } required_contributors = { pop_count:peasants = @[0.05 * scale] pop_count:slaves = @[0.015 * scale] } mesh_list = @mesh_list filter_func = closest_to_center_tile_filter weight_func = close_to_center_weights allow_promote = yes allow_demote = yes location_filters = { megalopolis = no city = no town = no rural_settlement = yes } #impostor_settings = peasant_impostor_settings }"

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