Plantilla de ciudad
medium_clergy
Sin enlaces a otros conceptos.
default_variables = {
mesh_list = medium_clergy_meshes
}
code
"medium_clergy = {
order = 5
size = small
contributors = {
has_building_with_graphical_tag_and_at_least_one_level:medium_religious = 1.0
}
mesh_list = @mesh_list
filter_func = next_to_anything_filter
weight_func = grow_neighborhood_weights
}"