Plantilla de ciudad
burgher_neighborhood
Sin enlaces a otros conceptos.
default_variables = {
mesh_list = final_fallback_meshes
scale = 7
size = small
}
code
"burgher_neighborhood = {
order = 7
size = @size
contributors = { pop_count:burghers = @[2.15 * scale] }
mesh_list = @mesh_list
filter_func = next_to_same_culture_filter
weight_func = grow_neighborhood_weights
allow_demote = yes
location_filters = { rural_settlement = no }
}"