Gráficos de ciudad

gfx/map/city_data/northgerman

gfx/map/city_data/northgerman

Scripts 1

Hace referencia a 1

mesh_list = {
name = "northgerman_noble"
scale_settings_small = {
bias = -0.5
min = 1.2
max = 10
}
building_northgerman_noble_a_mesh = 1
building_northgerman_noble_b_mesh = 1
material_index = 1
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "northgerman_burgher"
scale_settings_small = {
bias = -0.5
min = 1.2
max = 10
}
building_northgerman_burgher_diorama_c_mesh = 1
building_northgerman_burgher_diorama_a_mesh = 1
building_northgerman_burgher_diorama_b_mesh = 1
building_northgerman_square_a_mesh = {
weight = 0.005
allow_squish = no
}
building_northgerman_square_b_mesh = {
weight = 0.005
allow_squish = yes
}
material_index = 1
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "northgerman_peasant"
scale_settings_small = {
bias = -0.5
min = 1.2
max = 10
}
building_northgerman_peasant_diorama_a_mesh = 100
building_northgerman_peasant_diorama_b_mesh = 100
building_northgerman_peasant_diorama_c_mesh = 100
material_index = 0
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "peasant_rural_mesh_list"
scale_settings_small = {
bias = -0.5
min = 1.2
max = 10
}
connect_to_road_network = no
building_northgerman_peasant_diorama_a_mesh = 1
building_northgerman_peasant_diorama_b_mesh = 1
building_northgerman_peasant_diorama_c_mesh = 1
material_index = 0
spawn_count = {
curve = "standard_pop_peasants_curve"
}
}
mesh_list = {
name = "northgerman_farming_mesh_list"
scale_settings_small = {
bias = 0
min = 1.0
max = 1.0
}
spawn_count = {
curve = "standard_rgo_curve"
}
building_northgerman_peasant_diorama_a_mesh = 1
building_northgerman_peasant_diorama_b_mesh = 1
building_northgerman_peasant_diorama_c_mesh = 1
building_northgerman_burgher_diorama_a_mesh = 1
}
mesh_list = {
name = "european_wall"
building_northgerman_walls_main_mesh = 1
}
mesh_list = {
name = "european_wall_tower"
building_northgerman_walls_tower_mesh = 1
}
mesh_list = {
name = "european_wall_gate"
building_northgerman_walls_door_mesh = 1
}
mesh_list = {
name = "european_wall_underconstruction"
building_northgerman_walls_underconstruction_mesh = 1
}
@noble_mesh_list = northgerman_noble
@burgher_mesh_list = northgerman_burgher
@peasant_mesh_list = northgerman_peasant
@peasant_rural_mesh = peasant_rural_mesh_list
@farming_mesh_list = northgerman_farming_mesh_list
culture_data = {
graphical_culture = european_gfx
load_template
religius_buildings = {
}
load_template
player_buildings = {
}
load_template
unique_buildings = {
}
load_template
nobles = {
mesh_list = @noble_mesh_list
}
load_template
burghers = {
mesh_list = @burgher_mesh_list
}
load_template
peasants = {
mesh_list = @peasant_mesh_list
}
load_template
peasant_rural = {
mesh_list = @peasant_rural_mesh
}
load_template
rgo_all = {
farming_mesh_list = @farming_mesh_list
}
load_template
large_city_walls = {
wall_mesh_list = european_wall
tower_mesh_list = european_wall_tower
gate_mesh_list = european_wall_gate
}
load_template
small_city_walls = {
wall_mesh_list = european_wall
tower_mesh_list = european_wall_tower
gate_mesh_list = european_wall_gate
}
load_template
large_city_walls_under_construction = {
wall_mesh_list = european_wall_underconstruction
gate_mesh_list = european_wall_gate
}
load_template
small_city_walls_under_construction = {
wall_mesh_list = european_wall_underconstruction
gate_mesh_list = european_wall_gate
}
}
culture_data = {
graphical_culture = final_fallback
load_template = player_buildings
{
}
load_template
unique_buildings = {
}
load_template
nobles = {
mesh_list = @noble_mesh_list
}
load_template
burghers = {
mesh_list = @burgher_mesh_list
}
load_template
peasants = {
mesh_list = @peasant_mesh_list
}
load_template
peasant_rural = {
mesh_list = @peasant_rural_mesh
}
load_template
rgo_all = {
farming_mesh_list = @farming_mesh_list
}
}

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