Sabit EtkenlerZSabit EtkenZordifficulty_ai_hardmain_menu/common/static_modifiers/difficulty.txt:86EtkenlerDisiplin+10%Verilen Donanma Hasarı+10%Alınan Donanma Hasarı−10%Vergi Verimliliği+5%Aylık Araştırma İlerlemesi Yüzdesi+10%Zümre Memnuniyeti Dengesi+10%Satış Verimliliği+5%Zümre Memnuniyeti Yenilenmesi+0.2%Nüfus Artışı+0.05%Toplum Yiyecek Tüketimi−10%Aylık Rehavet−0.03Tanımmain_menu/common/static_modifiers/difficulty.txt:8687▾game_data = {88category = country}90discipline = 0.191naval_damage_done = 0.192naval_damage_taken = -0.193tax_income_efficiency = large_tax_income_efficiency_bonus (0.05)94research_speed_modifier = 0.195global_estate_target_satisfaction = 0.196selling_efficiency = medium_trade_efficiency_bonus (0.05)97global_estate_satisfaction_recovery = 0.00298global_population_growth = 0.000599global_pop_food_consumption = -0.1100monthly_complacency = -0.025