
Görev AşamasıBu sürümde değişti
Köylülerin Memnuniyeti
Köylüler, diyarımızın temel taşıdır. Bilgece bir yönetimle memnuniyetlerini kazanmak, bize hırslı gelişmeler için gerekli istikrar ve otoriteyi sağlayacaktır.
Şehirİl Derecesion persistent completion
Megapolİl Derecesion persistent completionpeasants_relations_variableDeğişkenenabled- 233custom_tooltip = {234text = designate_rural_location_for_next_task_tt Sıradaki Görev Aşamaları için bir Kırsal İl seçebiliriz.235if = {236limit = {237scope:mission_target_location ?= {238OR = {239is_adjacent_to_lake = yes240has_river = yes}}}244set_variable = {246value = {247add = "scope:mission_target_location.location_building_level(building_type:irrigation_systems)"248multiply = 1.1249add = 1250min = 1251max = {252value = 1253add = {254value = scope:mission_target_location.development255multiply = 0.2}257if = {258limit = {259scope:mission_target_location = {259has_river = yes}}261add = 2}263add = root.modifier:irrigant_cap_level}265ceiling = yes}}}269if = {270limit = {271scope:mission_target_location ?= {271is_coastal = yes}}273set_variable = {275value = {276add = "scope:mission_target_location.location_building_level(building_type:fishing_village)"277multiply = 1.1278min = 1280ceiling = yes281max = {282add = 1283add = {284value = scope:mission_target_location.development285multiply = 0.1}287add = {288value = scope:mission_target_location.max_rgo_workers289multiply = 0.5}291if = {292limit = {293scope:mission_target_location = {293has_river = yes}}295add = 1}}}}}301set_variable = {303value = {304add = "scope:mission_target_location.location_building_level(building_type:market_village)"305multiply = 1.1306min = 1308ceiling = yes309max = {310add = 1311add = {312value = scope:mission_target_location.development313multiply = 0.1}315add = {316value = scope:mission_target_location.max_rgo_workers317multiply = 0.5}319if = {320limit = {321scope:mission_target_location = {321has_river = yes}}323add = 1}}}}328set_variable = {330value = {331add = "scope:mission_target_location.location_building_level(building_type:mason)"332multiply = 1.1333min = 1335ceiling = yes336max = {337add = 1338add = {339value = scope:mission_target_location.development340multiply = 0.1}342add = {343value = scope:mission_target_location.population344multiply = 0.05}346if = {347limit = {348OR = {}}350add = {351desc = "BUILDING_LEVEL_IS_CITY" Şehir352value = 5}}}}}358set_variable = {360value = {361add = "scope:mission_target_location.location_building_level(building_type:rural_clothmaker)"362multiply = 1.1363min = 1365ceiling = yes366max = {367add = 1368add = {369value = scope:mission_target_location.development370multiply = 0.1}372add = {373value = scope:mission_target_location.population374multiply = 0.05}376if = {377limit = {378OR = {}}380add = {381desc = "BUILDING_LEVEL_IS_CITY" Şehir382value = 5}}}}}388set_variable = {390value = {391add = scope:mission_target_location.num_buildings392multiply = 1.1393min = 1395ceiling = yes396max = 12}}399set_variable = {401value = {402add = scope:mission_target_location.population403multiply = 1.05404min = 1}}407set_variable = {409value = {410add = scope:mission_target_location.proximity411add = 10412max = 100}}}417custom_tooltip = selected_rural_proximity_and_less_90_percent_pop_tt Seçilen Kırsal İl, Concept Concept olur ve Nüfus Kapasitesi %90'ın altında olur.
199icon = abolished_serfdom
201enabled = {
202trigger_if = {
}
206trigger_else = {
207estate_satisfaction:peasants_estate >= 0.6
}
}
210duration = 0
211select_trigger = {
212looking_for_a = location
213interaction_source_list = {
214scope:actor = {
215every_owned_rural_location = {
216limit = {
217is_city = no
218location_population_percentage < 0.9
219proximity > 0
}
221add_to_list = source
}
}
}
225target_flag = mission_target_location
226name = "mission_task_select_rural_settlement" Sıradaki Görev Aşamaları için bir Kırsal İl seç
227none_available_msg_key = "mission_task_no_rural_settlement"
228column = {
228data = name
}
229column = {
229data = population
}
230column = {
230data = raw_material
}
}