Olay

Quantity of the Special Units

qa_debug.2801in_game/events/debug/qa_debug.txt:2684

Choose how many special units will be spawned. Currently, we would create Qa Amount Of Special Units special units.

Olay zinciri

Her olay, altında yer aldığı olay tarafından tetiklenir; altındaki satır oraya hangi seçimin ve ne zaman götürdüğünü gösterir.

  1. Special Units Menu
  2. Quantity of the Special Units
    ↳ Seçenek D “Choose how many units should spawn.” · hemen
  3. Special Units Menu (yukarıya bakın)
    ↳ Seçenek A “Set it to 1” · hemen
  4. The Special Units of Ceneviz
    ↳ Seçenek A “Ceneviz” · hemen
  5. Special Units Menu (yukarıya bakın)
    ↳ Seçenek D “Go back to the previous Menu” · hemen
  6. The Special Units of Mali
    ↳ Seçenek B “Mali” · hemen
  7. Special Units Menu (yukarıya bakın)
    ↳ Seçenek H “Go back to the previous Menu” · hemen
  8. The Special Units of Acemistan
    ↳ Seçenek C “Acemistan” · hemen
  9. Special Units Menu (yukarıya bakın)
    ↳ Seçenek F “Go back to the previous Menu” · hemen

Tanımin_game/events/debug/qa_debug.txt:2684

2685type = country_event
2686title = qa_debug.2801.title Quantity of the Special Units
2687desc = qa_debug.2801.desc Choose how many special units will be spawned. Currently, we would create Qa Amount Of Special Units special units.
2688outcome = neutral

Seçenekler

ASet it to 1
2693set_variable = {
2693name = qa_amount_of_special_units Amount of Spawning Special Units
2693value = 1
}
2694trigger_event_silently = {
2695id = qa_debug.28
}
BSet it to 5
2701set_variable = {
2701name = qa_amount_of_special_units Amount of Spawning Special Units
2701value = 5
}
2702trigger_event_silently = {
2703id = qa_debug.28
}
CSet it to 10
2709set_variable = {
2709name = qa_amount_of_special_units Amount of Spawning Special Units
2709value = 10
}
2710trigger_event_silently = {
2711id = qa_debug.28
}
DSet it to 25
2717set_variable = {
2717name = qa_amount_of_special_units Amount of Spawning Special Units
2717value = 25
}
2718trigger_event_silently = {
2719id = qa_debug.28
}
EGo back to the previous Menu
2725trigger_event_silently = {
2726id = qa_debug.28
}
FClose Menu
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