Birim Eklentisi
middle_east_gfx:heavy_tag:backpacks
10 = {
add_entity = {
node = Unit_Base_Rig_Spine2
mesh_name = "unit_weapon_leather_quiver_mesh"
required_tags = "UnitWeapon_bow"
}
}
10 = {
add_entity = {
node = Unit_Base_Rig_Hips
mesh_name = "unit_weapon_sword_jade_sheath_mesh"
required_tags = "UnitWeapon_sword"
}
}
10 = {
add_entity = {
node = Unit_Base_Rig_Hips
mesh_name = "unit_weapon_kilij_style_sword_sheath_mesh"
required_tags = "UnitWeapon_sword"
}
}
default = {
}