Ayar Dosyası
gfx/portraits/jomini_environment
Diğer kavramlarla bağlantı yok.
ambient_pos_x = hsv {
0.000000
0.000000
0.000000
}
ambient_neg_x = hsv {
0.000000
0.000000
0.400000
}
ambient_pos_y = hsv {
0.000000
0.000000
0.000000
}
ambient_neg_y = hsv {
0.000000
0.000000
0.000000
}
ambient_pos_z = hsv {
0.000000
0.000000
0.000000
}
ambient_neg_z = hsv {
0.000000
0.000000
0.000000
}
shadow_ambient_pos_x = hsv {
0.000000
0.000000
0.000000
}
shadow_ambient_neg_x = hsv {
0.000000
0.000000
0.501961
}
shadow_ambient_pos_y = hsv {
0.000000
0.000000
0.000000
}
shadow_ambient_neg_y = hsv {
0.000000
0.000000
0.400000
}
shadow_ambient_pos_z = hsv {
0.000000
0.000000
0.000000
}
shadow_ambient_neg_z = hsv {
0.000000
0.000000
0.000000
}
sun_color = hsv {
0.094771
0.200000
1.000000
}
sun_intensity = 6.000000
sun_direction = {
-0.633347
0.387535
-0.669842
}
shadow_direction_offset = {
-0.221000
0.000000
0.000000
}
cubemap_intensity = 0.300000
cubemap_y_rotation = 360.000000
cubemap = "gfx/portraits/environments/mondarrain_3_cube_specular_GGX_burley_2_dxt1_edit.dds"
fog_color = hsv {
0.601010
0.400000
0.647059
}
fog_begin = 50.000000
fog_end = 150.000000
fog_max = 0.000000
water_sun_direction_offset = {
0.000000
1.000000
1.700000
}
hue_offset = 0.000000
saturation_scale = 1.000000
value_scale = 1.4
colorbalance = {
1.000000
1.000000
1.000000
}
levels_min = hsv {
0.000000
0.000000
0.000000
}
levels_max = hsv {
0.000000
0.000000
1.000000
}
bloom_strength = 0.13
bloom_steepness = 1.0
bloom_threshold = 0.0
bloom_enabled = yes
hdr_min_adjustment = 0.500000
hdr_max_adjustment = 1.446000
hdr_adjustment_speed = 15.000000
tonemap_middlegrey = 0.550000
exposure = 1.000000
tonemap_whiteluminance = 1.000000
shadowmap_depthbias = 0.000000
shadowmap_kernelscale = 3.000000
shadowmap_fadefactor = 1.000000
exposure_function = "FixedExposure"
tonemap_function = "Uncharted"
tonemap_curve = {
shoulder_strength = 0.220000
linear_strength = 0.300000
linear_angle = 0.100000
toe_strength = 0.200000
toe_numerator = 0.010000
toe_denominator = 0.300000
linear_white = 11.200000
}
lensflare_dirt = ""
lensflare = {
enabled = no
lensflare_color = ""
bias = -431602048.000000
scale = -431602048.000000
distortion_factor = -431602048.000000
distortion_factor_halo = -431602048.000000
ghost_dispersal = -431602048.000000
halo_radius = -431602048.000000
halo_width = -431602048.000000
halo_power = -431602048.000000
bloom_width = -431602080.000000
bloom_scale = -431602080.000000
lensflare_to_screen_scale = -431602048.000000
}
additional_lensflare = {
enabled = no
lensflare_color = ""
bias = -431602048.000000
scale = -431602048.000000
distortion_factor = -431602048.000000
distortion_factor_halo = -431602048.000000
ghost_dispersal = -431602048.000000
halo_radius = -431602048.000000
halo_width = -431602048.000000
halo_power = -431602048.000000
bloom_width = -431602080.000000
bloom_scale = -431602080.000000
lensflare_to_screen_scale = -431602048.000000
}
ssao = {
enabled = yes
samples = 8
radius = 2.626240
max_radius = 3.448835
depth_distance = 1.000000
max_depth = 15.000000
apply_scale = 1.000000
apply_bias = 0.500000
apply_power = 3.490000
blend_factor = 1.140000
blur_enabled = yes
blur_width = 2.000000
blur_scale = 1.000000
blur_depth_power = 5.000000
blur_weights = 4
}