Ayar Dosyası
gfx/map/environment/environment
Diğer kavramlarla bağlantı yok.
sun_color = hsv {
0.5
0.0
1.0
}
sun_intensity = 7.00000
sun_direction = {
-2.824000
1.000000
-2.795553
}
water_sun_direction_offset = {
0.000000
100.000000
0.000000
}
shadowmap_depthbias = 0.002000
shadowmap_kernelscale = -1
shadowmap_fadefactor = 0.8
shadow_direction_offset = {
0.135
1.5
0.135
}
ambient_pos_x = hsv {
0.000000
0.000000
0.000000
}
ambient_neg_x = hsv {
0.000000
0.000000
0.000000
}
ambient_pos_y = hsv {
0.000000
0.000000
0.000000
}
ambient_neg_y = hsv {
0.000000
0.000000
0.000000
}
ambient_pos_z = hsv {
0.000000
0.000000
0.000000
}
ambient_neg_z = hsv {
0.000000
0.000000
0.000000
}
shadow_ambient_pos_x = hsv {
0.650000
0.150000
0.500000
}
shadow_ambient_neg_x = hsv {
0.650000
0.150000
0.500000
}
shadow_ambient_pos_y = hsv {
0.650000
0.150000
0.500000
}
shadow_ambient_neg_y = hsv {
0.650000
0.150000
0.500000
}
shadow_ambient_pos_z = hsv {
0.650000
0.150000
0.500000
}
shadow_ambient_neg_z = hsv {
0.650000
0.150000
0.500000
}
cubemap_intensity = 1.0
cubemap_y_rotation = 180.000000
cubemap = "gfx/map/environment/panorama_cube_specular_GGX_burley_2_16f.dds"
hue_offset = 0.000000
saturation_scale = 1.0
value_scale = 1.000000
colorbalance = {
1.000000
1.000000
1.000000
}
levels_min = hsv {
0.000000
0.000000
0.000000
}
levels_max = hsv {
0.000000
0.000000
1.000000
}
bloom_strength = 0.150000
bloom_steepness = 3.000000
bloom_threshold = 0.150000
hdr_min_adjustment = 0.500000
hdr_max_adjustment = 1.000000
hdr_adjustment_speed = 15.000000
tonemap_middlegrey = 0.500000
exposure = 1.000000
tonemap_whiteluminance = 1.000000
exposure_function = "FixedExposure"
tonemap_function = "ReinhardModified"
tonemap_curve = {
shoulder_strength = 0.720
linear_strength = 2.26
linear_angle = 0.21
toe_strength = 1.249
toe_numerator = 0.01
toe_denominator = 2.185
linear_white = 2.14
}
lensflare_dirt = ""
lensflare = {
enabled = yes
lensflare_color = ""
bias = -431602080.000000
scale = -431602080.000000
distortion_factor = -431602080.000000
distortion_factor_halo = -431602080.000000
ghost_dispersal = -431602080.000000
halo_radius = -431602080.000000
halo_width = -431602080.000000
halo_power = -431602080.000000
bloom_width = -431602080.000000
bloom_scale = -431602080.000000
lensflare_to_screen_scale = -431602080.000000
}
additional_lensflare = {
enabled = yes
lensflare_color = ""
bias = -431602080.000000
scale = -431602080.000000
distortion_factor = -431602080.000000
distortion_factor_halo = -431602080.000000
ghost_dispersal = -431602080.000000
halo_radius = -431602080.000000
halo_width = -431602080.000000
halo_power = -431602080.000000
bloom_width = -431602080.000000
bloom_scale = -431602080.000000
lensflare_to_screen_scale = -431602080.000000
}
ssao = {
enabled = yes
samples = 8
radius = 0.110000
max_radius = 1.000000
depth_distance = 0.010000
max_depth = 0.800000
apply_scale = 1.000000
apply_bias = 0.630000
apply_power = 50.000000
blend_factor = 0.900000
blur_enabled = yes
blur_width = 5.000000
blur_scale = 1.000000
blur_depth_power = 1.000000
blur_weights = 4
}