Betik ArayüzleriTBetik Arayüzütaxing_setuptaxing_setupin_game/common/scripted_guis/economy_satisfaction_target.txt:1GerektirirBburghers_estate_targetDeğişkeneffectCclergy_estate_targetDeğişkeneffectCcossacks_estate_targetDeğişkeneffectDdhimmi_estate_targetDeğişkeneffectNnobles_estate_targetDeğişkeneffectPpeasants_estate_targetDeğişkeneffectTtribes_estate_targetDeğişkeneffectTanımin_game/common/scripted_guis/economy_satisfaction_target.txt:12▾effect = {3▾root = {4▾if = {4▾limit = {4▾not = {4exists = var:nobles_estate_target}}5▾set_variable = {5name = nobles_estate_target5value = 0.5}}7▾if = {7▾limit = {7▾not = {7exists = var:clergy_estate_target}}8▾set_variable = {8name = clergy_estate_target8value = 0.5}}10▾if = {10▾limit = {10▾not = {10exists = var:burghers_estate_target}}11▾set_variable = {11name = burghers_estate_target11value = 0.5}}13▾if = {13▾limit = {13▾not = {13exists = var:peasants_estate_target}}14▾set_variable = {14name = peasants_estate_target14value = 0.5}}16▾if = {16▾limit = {16▾not = {16exists = var:tribes_estate_target}}17▾set_variable = {17name = tribes_estate_target17value = 0.5}}19▾if = {19▾limit = {19▾not = {19exists = var:cossacks_estate_target}}20▾set_variable = {20name = cossacks_estate_target20value = 0.5}}22▾if = {22▾limit = {22▾not = {22exists = var:dhimmi_estate_target}}23▾set_variable = {23name = dhimmi_estate_target23value = 0.5}}}}