İllüstrasyon GörseliFate of the phoenix

d008_settlement1

d008_settlement1
d008_settlement1
Gerektirireast_mediterranean_gfxGrafik Kültürüillustration image 1, illustration image 3mediterranean_gfxGrafik Kültürüillustration image 2, illustration image 4, illustration image 5, illustration image 6

Betikler 5

Gerektirir 2

Kullanır 3

tag = "settlement1"
illustration_image = {
texture_file = "gfx/interface/illustrations/location/settlement1/city/byzantium_city1_metadata_os2654x440_d0x134.dds"
priority = 202
scope = location
trigger = {
has_local_dlc = "d008_fate_of_the_phoenix"
secondary_otherwise_primary_culture = {
gfx_culture_applicable = east_mediterranean_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/location/settlement1/town/byzantium_town1_metadata_os2654x440_d0x128.dds"
priority = 201
scope = location
trigger = {
has_local_dlc = "d008_fate_of_the_phoenix"
secondary_otherwise_primary_culture = {
gfx_culture_applicable = mediterranean_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/location/settlement1/rural/byzantium_rural1_metadata_os2654x440_d100x160.dds"
priority = 200
scope = location
trigger = {
has_local_dlc = "d008_fate_of_the_phoenix"
gfx_culture_applicable = east_mediterranean_gfx
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/location/settlement1/city/byzantium_city1_metadata_os2654x440_d0x134.dds"
priority = 102
scope = location
trigger = {
has_local_dlc = "d008_fate_of_the_phoenix"
secondary_otherwise_primary_culture = {
gfx_culture_applicable = mediterranean_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/location/settlement1/town/byzantium_town1_metadata_os2654x440_d0x128.dds"
priority = 101
scope = location
trigger = {
has_local_dlc = "d008_fate_of_the_phoenix"
secondary_otherwise_primary_culture = {
gfx_culture_applicable = mediterranean_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/location/settlement1/rural/byzantium_rural1_metadata_os2654x440_d100x160.dds"
priority = 100
scope = location
trigger = {
has_local_dlc = "d008_fate_of_the_phoenix"
gfx_culture_applicable = mediterranean_gfx
}
}

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