Keşif Başlat
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Keşif Başlat

start_explorationin_game/common/generic_actions/explorers.txt:2

Character, Launch Location ilinde Target bölgesinin keşfi için hazırlıklara başlayacak. Hazırlıklar Exploration Preparation Time Days gün sürecek ve tamamlandığında bilinmeze doğru yola çıkılacak.

Tanımin_game/common/generic_actions/explorers.txt:2

3type = owncountry
5should_execute_price = no
7potential = {
8scope:actor = {
}
}
13allow = {
}
16price = {
17if = {
18limit = {
19exists = scope:target
20scope:target = {
21adjacent_to_owned_or_owned_by_subject = scope:actor
22is_area_sea = no
}
}
25value = price:start_exploration_land
}
27else = {
28value = price:start_exploration_sea
}
}
32select_trigger = {
33top_widget = explorer_character_context_card
34looking_for_a = area
35source_flags = possible_exploration_areas
36target_flag = target
37name = "start_exploration_select_area" Keşfedilecek bir Alan seç:
38none_available_msg_key = "start_exploration_no_areas"
39column = {
40data = area_exploration
}
42visible = {
}
}
47select_trigger = {
48top_widget = exploration_item_card_at_location_select
49looking_for_a = location
50source = target
51source_flags = possible_launch_locations
52target_flag = launch_location
53name = "start_exploration_select_launch_point" Keşif hazırlığına başlamak için bir İl seç
54none_available_msg_key = "start_exploration_no_launch_point"
55column = {
56data = name
}
58column = {
59data = market
}
61column = {
62data = distance_to_target_area
}
64visible = {
}
66enabled = {
}
}
70select_trigger = {
71top_widget = exploration_item_card_at_location_select
72looking_for_a = character
73source = actor
74source_flags_ai_override = best_explorers
75target_flag = character
76cache_targets = yes
77cache_order = yes
78default_sort = character_explorer
79name = "start_exploration_select_character" Gönderecek bir Karakter seç:
80none_available_msg_key = "start_exploration_no_characters"
81column = {
82data = character_explorer
}
84visible = {
85is_valid_for_exploration = yes
}
}
89effect = {
90scope:actor = {
91if = {
92limit = {
93exists = scope:target
94exists = scope:character
95exists = scope:launch_location
}
97start_exploration = {
98area = scope:target
99location = scope:launch_location
100character = scope:character
101price = scope:price
102price_modifier = scope:price_modifier
}
}
}
}
108ai_tick = monthly
109ai_tick_frequency = {
110if = {
111limit = {
112num_of_ports = 0
}
114add = 12
}
116else = {
117add = 3
}
}
121automation_tick = monthly
122automation_tick_frequency = {
123if = {
124limit = {
125num_of_ports = 0
}
127add = 12
}
129else = {
130add = 3
}
}
133player_automated_category = exploration
134ai_will_do = {
135if = {
136limit = {
137exists = scope:target
138exists = scope:character
139exists = scope:launch_location
}
141add = "scope:actor.exploration_utility(scope:target|scope:character|scope:launch_location)"
}
}
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