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make_regent_rulerin_game/common/character_interactions/make_regent_ruler.txt:1

Karakter, Concept yeni Concept olur.

3is_consort_action = no
4on_own_nation = yes
6message = yes
8ai_tick = never
11potential = {
12scope:actor = {
13has_regent = yes
14NOR = {
15regency_type ?= regency_type:fratricide_succesion_regency
16regency_type ?= regency_type:judicial_election_regency
17regency_type ?= regency_type:mamluk_succesion_regency
18regency_type ?= regency_type:papal_election_regency
19regency_type ?= regency_type:lordship_of_ireland_regency
}
}
}
24ai_tick = daily
25ai_tick_frequency = 383
29allow = {
30scope:actor = {
31has_heir = no
32has_any_possible_disaster = no
33has_any_active_disaster = no
}
}
37ai_will_do = {
38add = 100
}
41select_trigger = {
42looking_for_a = character
43source = actor
44target_flag = recipient
45name = "choose_character" Concept seç:
46column = {
47data = name
}
49visible = {
50is_regent = yes
}
52enabled = {
53is_eligible_heir = scope:actor
}
}
57effect = {
58scope:actor = {
59add_government_power = government_power_weak_penalty (-2.5)
60set_new_ruler = scope:recipient
}
}
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