Événement

Les industries textiles de Target Location et Target Location2

flavor_ned.17in_game/events/DHE/flavor_ned.txt:1264
Les industries textiles de … et …

Les terres de Target Country sont riches en teintures qui nous permettent de produire une grande variété de toiles et tissus. Deux guildes d'une grande valeur pour Target Country se distinguent dans ce domaine : celle de Target Location et celle de Target Location2. Target Character envisage de soutenir ces deux centres drapiers, mais favoriser l'un plutôt que l'autre pourrait permettre de perfectionner encore notre industrie textile.

RequiertManufacture d'étoffesBâtimentimmediate, triggerPays-BasPays à créerdynamic historical event.tagTeinturesBientriggerBourgeoisClasse socialeoption 1, option 2, option 3

Définitionin_game/events/DHE/flavor_ned.txt:1264

1265type = country_event
1267title = flavor_ned.17.title Les industries textiles de Target Location et Target Location2
1268desc = flavor_ned.17.desc Les terres de Target Country sont riches en teintures qui nous permettent de produire une grande variété de toiles et tissus. Deux guildes d'une grande valeur pour Target Country se distinguent dans ce domaine : celle de Target Location et celle de Target Location2. Target Character envisage de soutenir ces deux centres drapiers, mais favoriser l'un plutôt que l'autre pourrait permettre de perfectionner encore notre industrie textile.
1269outcome = neutral
1271image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_dyes.dds"
1273fire_only_once = yes
1275dynamic_historical_event = {
1276tag = NED
1277from = 1520.1.1
1278to = 1700.1.1
1279monthly_chance = 3
}
1282illustration_tags = {
128310 = regular
128410 = interior
}
1287trigger = {
1288capital.market = {
1289market_possible_goods_trade_surplus = {
1290goods = goods:dyes
1291country = root
1292value > 30
}
}
1295any_owned_location = {
1296count >= 2
1297OR = {
1298area = area:holland_area
1299area = area:friesland_area
1300area = area:brabant_area
1301area = area:flanders_area
1302area = area:wallonia_area
}
}
}
1308immediate = {
1310ruler_or_regent ?= {
1311save_scope_as = target_character
}
1314save_scope_as = target_country
1316ordered_owned_location = {
1317limit = {
1318OR = {
1319area = area:holland_area
1320area = area:friesland_area
1321area = area:brabant_area
1322area = area:flanders_area
1323area = area:wallonia_area
}
}
1327order_by = population
1328max = 1
1329check_range_bounds = no
1330save_scope_as = target_location
}
1333ordered_owned_location = {
1334limit = {
1335OR = {
1336area = area:holland_area
1337area = area:friesland_area
1338area = area:brabant_area
1339area = area:flanders_area
1340area = area:wallonia_area
}
}
1344order_by = population
1345position = 2
1346check_range_bounds = no
1347save_scope_as = target_location2
}
}

Options

ALa Bourgeoisie de Target Location recevra notre soutien.
1354scope:target_location = {
1355change_development = development_severe_bonus (1)
1356every_pop = {
1357limit = {
1358owner = root
1359pop_type = pop_type:burghers
}
1361add_pop_satisfaction = pop_satisfaction_ultimate_bonus (0.5)
}
}
1365scale = -5
}
BSoutenir la Bourgeoisie de Target Location2 nous apportera davantage de bénéfices.
1371scope:target_location2 = {
1372change_development = development_severe_bonus (1)
1373every_pop = {
1374limit = {
1375owner = root
1376pop_type = pop_type:burghers
}
1378add_pop_satisfaction = pop_satisfaction_ultimate_bonus (0.5)
}
}
1382scale = -5
}
CSoutenons les deux guildes.
1388scope:target_location = {
1389change_development = development_mild_bonus (0.5)
1390every_pop = {
1391limit = {
1392owner = root
1393pop_type = pop_type:burghers
}
1395add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
}
1398scope:target_location2 = {
1399change_development = development_mild_bonus (0.5)
1400every_pop = {
1401limit = {
1402owner = root
1403pop_type = pop_type:burghers
}
1405add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
}
1409scale = -8
}
DNous n'avons pas les fonds nécessaires.
1415add_estate_satisfaction = {
}
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