Acontecimiento

La industria textil en Target Location y Target Location2

flavor_ned.17in_game/events/DHE/flavor_ned.txt:1264
La industria textil en … y …

Las tierras de Target Country son ricas en tintes, lo que nos permite producir todo tipo de telas. Los dos gremios más famosos son los de Target Location y Target Location2, muy valiosos para Target Country. Target Character tiene planes para ayudar a ambos, aunque si favorecemos a uno sobre el otro, quizá podamos especializar aún más nuestro sector textil.

RequiereFábrica de telas finasEdificioimmediate, triggerPaíses BajosPaís formabledynamic historical event.tagTintesBientriggerBurguesesClase socialoption 1, option 2, option 3

Definiciónin_game/events/DHE/flavor_ned.txt:1264

1265type = country_event
1267title = flavor_ned.17.title La industria textil en Target Location y Target Location2
1268desc = flavor_ned.17.desc Las tierras de Target Country son ricas en tintes, lo que nos permite producir todo tipo de telas. Los dos gremios más famosos son los de Target Location y Target Location2, muy valiosos para Target Country. Target Character tiene planes para ayudar a ambos, aunque si favorecemos a uno sobre el otro, quizá podamos especializar aún más nuestro sector textil.
1269outcome = neutral
1271image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_dyes.dds"
1273fire_only_once = yes
1275dynamic_historical_event = {
1276tag = NED
1277from = 1520.1.1
1278to = 1700.1.1
1279monthly_chance = 3
}
1282illustration_tags = {
128310 = regular
128410 = interior
}
1287trigger = {
1288capital.market = {
1289market_possible_goods_trade_surplus = {
1290goods = goods:dyes
1291country = root
1292value > 30
}
}
1295any_owned_location = {
1296count >= 2
1297OR = {
1298area = area:holland_area
1299area = area:friesland_area
1300area = area:brabant_area
1301area = area:flanders_area
1302area = area:wallonia_area
}
}
}
1308immediate = {
1310ruler_or_regent ?= {
1311save_scope_as = target_character
}
1314save_scope_as = target_country
1316ordered_owned_location = {
1317limit = {
1318OR = {
1319area = area:holland_area
1320area = area:friesland_area
1321area = area:brabant_area
1322area = area:flanders_area
1323area = area:wallonia_area
}
}
1327order_by = population
1328max = 1
1329check_range_bounds = no
1330save_scope_as = target_location
}
1333ordered_owned_location = {
1334limit = {
1335OR = {
1336area = area:holland_area
1337area = area:friesland_area
1338area = area:brabant_area
1339area = area:flanders_area
1340area = area:wallonia_area
}
}
1344order_by = population
1345position = 2
1346check_range_bounds = no
1347save_scope_as = target_location2
}
}

Opciones

AEl estamento De la burguesía de Target Location tendrá nuestra ayuda.
1354scope:target_location = {
1355change_development = development_severe_bonus (1)
1356every_pop = {
1357limit = {
1358owner = root
1359pop_type = pop_type:burghers
}
1361add_pop_satisfaction = pop_satisfaction_ultimate_bonus (0.5)
}
}
1365scale = -5
}
BLa ayuda al estamento De la burguesía de Target Location2 nos dará más beneficios.
1371scope:target_location2 = {
1372change_development = development_severe_bonus (1)
1373every_pop = {
1374limit = {
1375owner = root
1376pop_type = pop_type:burghers
}
1378add_pop_satisfaction = pop_satisfaction_ultimate_bonus (0.5)
}
}
1382scale = -5
}
CApoyemos ambos gremios.
1388scope:target_location = {
1389change_development = development_mild_bonus (0.5)
1390every_pop = {
1391limit = {
1392owner = root
1393pop_type = pop_type:burghers
}
1395add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
}
1398scope:target_location2 = {
1399change_development = development_mild_bonus (0.5)
1400every_pop = {
1401limit = {
1402owner = root
1403pop_type = pop_type:burghers
}
1405add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
}
1409scale = -8
}
DNo tenemos fondos para esto.
1415add_estate_satisfaction = {
}
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