Acontecimiento

El plan de Target Character2

flavor_mor.18in_game/events/DHE/flavor_MOR.txt:1010
El plan de …

En un movimiento flagrante y violento contra nuestra autoridad, Target Character2 ha dado un paso al frente para exigir el trono en el que se sienta Target Ruler. Alegando vejez y con una notable ansia de poder, ha reunido a muchos conspiradores que desean que Ruler Or Regent Title abandone el poder para dar paso a una era de ilegalidades y corrupciones.

RequiereMarruecosPaísdynamic historical event.tagalready_supports_rebel_variableVariableimmediatecurrent_ruler_power_variableVariableafter, immediate, option 1num_rebelling_locationsVariableafter, option 1

Definiciónin_game/events/DHE/flavor_MOR.txt:1010

1011hide_portraits = yes
1012type = country_event
1013title = flavor_mor.18.title El plan de Target Character2
1014desc = flavor_mor.18.desc En un movimiento flagrante y violento contra nuestra autoridad, Target Character2 ha dado un paso al frente para exigir el trono en el que se sienta Target Ruler. Alegando vejez y con una notable ansia de poder, ha reunido a muchos conspiradores que desean que Ruler Or Regent Title abandone el poder para dar paso a una era de ilegalidades y corrupciones.
1015outcome = neutral
1018fire_only_once = yes
1019dynamic_historical_event = {
1020tag = MOR
1021from = 1355.1.1
1022to = 1444.1.1
1023monthly_chance = 10
}
1026trigger = {
1027has_presence_in = area:algiers_area
1028has_presence_in = area:tunis_area
1029has_presence_in = area:atlas_high_plateau
1030has_ruler = yes
1031ruler = {
1032dynasty = {
1032dynasty_name = wattasid_dynasty
}
1033any_child = {
1034OR = {
1035father = root.ruler
1036mother = root.ruler
}
1038is_alive = yes
1039is_adult = yes
1040is_heir = yes
}
}
}
1045illustration_tags = {
104610 = armed
104710 = exterior
}
1050immediate = {
1052save_scope_as = target_country
1053ruler = {
1053save_scope_as = target_ruler
}
1054heir = {
1054save_scope_as = target_character2
}
1055create_rebel = {
1056category = pretender
1057name = marinid_pretender_rebels Rebeldes Meriní
1058save_scope_as = target_rebel
}
1060set_variable = {
1062value = {
1063add = {
1064value = "estate_power(estate_type:crown_estate)"
1065multiply = 10
}
1067add = {
1068value = government_power
1069divide = 2
}
}
}
1073set_variable = {
1075value = 0
}
1077if = {
1078limit = {
}
1081while = {
1082limit = {
}
1083ordered_owned_location = {
1084limit = {
1085is_capital = no
1086NOT = {
}
}
1088order_by = population
1089max = 1
1090owner = {
1091change_variable = {
1093add = 2
}
1095change_variable = {
1097add = 1
}
}
1100set_variable = {
1102months = 2
}
1104every_pop = {
1105limit = {
1106owner = root
}
1108add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
1109change_pop_allegiance = scope:target_rebel
}
}
}
}
1114else = {
1115remove_variable = current_ruler_power_variable
1116remove_variable = num_rebelling_locations
}
1118scope:target_character2 = {
1118change_character_allegiance = scope:target_rebel
}
}
1154after = {
1155if = {
1156limit = {
1156has_variable = current_ruler_power_variable
}
1157remove_variable = current_ruler_power_variable
}
1159if = {
1160limit = {
1160has_variable = num_rebelling_locations
}
1161remove_variable = num_rebelling_locations
}
}

Opciones

ALe costará la cabeza.
1123historical_option = yes
1125if = {
1126limit = {
1127OR = {
}
}
1132custom_tooltip = impacted_locations_var_tt Unas Num Rebelling Locations Locations se unirán a la causa de Target Character2
1133add_stability = stability_extreme_penalty (-20)
}
1135else = {
1136add_stability = stability_ultimate_penalty (-50)
}
BCommon String Nothing We Can Do
1143hidden_effect = {
1143destroy_rebel = scope:target_rebel
}
1144kill_character = {
1145target = scope:target_ruler
1146reason = execution
1147killer = scope:target_character2
}
1149add_government_power = government_power_ultimate_penalty (-25)
1150add_stability = stability_ultimate_penalty (-50)
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