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Reforma del ejército Actor Adjective

fate_of_the_phoenix.20in_game/events/disaster/D008_fate_of_the_phoenix.txt:1289
Reforma del ejército …

Años de abandono y tensión fiscal han dejado a los ejércitos en Country Rank Spanish Article Flavor Rank mal preparados para los retos que les aguardan. Bajo la autoridad de Target Character, se pueden promulgar nuevas regulaciones para restaurar la disciplina, reorganizar el mando y revivir las tradiciones que en su día hicieron que los ejércitos de Capital fueran temidos por doquier. Aunque costosas, tales reformas aún pueden detener la larga decadencia de nuestra fuerza militar.

RequiereEl destino del fénixDLCtriggercount_military_reforms_variableVariableoption 1flavor_byz_15_variableVariableoption 1reform_armyVariableimmediatereform_cavalry_variableVariableimmediatereform_galley_variableVariableimmediatereform_infantry_variableVariableimmediatereform_merchant_fleet_variableVariableimmediatereform_navyVariableimmediatereform_school_of_admirals_variableVariableimmediatereform_thema_headquarters_variableVariableimmediate

Definiciónin_game/events/disaster/D008_fate_of_the_phoenix.txt:1289

1290type = country_event
1291category = disaster_event
1292title = fate_of_the_phoenix.20.title Reforma del ejército Actor Adjective
1293desc = {
1294first_valid = {
1295triggered_desc = {
1296trigger = {
1296has_variable = reform_army
}
1297desc = fate_of_the_phoenix.20.desc_a Años de abandono y tensión fiscal han dejado a los ejércitos en Country Rank Spanish Article Flavor Rank mal preparados para los retos que les aguardan. Bajo la autoridad de Target Character, se pueden promulgar nuevas regulaciones para restaurar la disciplina, reorganizar el mando y revivir las tradiciones que en su día hicieron que los ejércitos de Capital fueran temidos por doquier. Aunque costosas, tales reformas aún pueden detener la larga decadencia de nuestra fuerza militar.
}
1299triggered_desc = {
1300trigger = {
1300always = yes
}
1301desc = fate_of_the_phoenix.20.desc_b Los mares han sido durante mucho tiempo tanto escudo como salvavidas en Country Rank Spanish Article Flavor Rank, pero nuestras flotas sufren ahora prácticas obsoletas y una experiencia menguante. Bajo la tutela de Target Character, se podrían realizar esfuerzos para renovar el mando naval, mejorar el adiestramiento y modernizar las instituciones que sostienen nuestro poder marítimo. Si tiene éxito, la armada Country Adjective podría volver a proteger nuestras costas y nuestro comercio frente a todos los rivales.
}
}
}
1305outcome = neutral
1306image = "gfx/interface/illustrations/disaster/fate_of_the_phoenix.dds"
1308trigger = {
}
1312immediate = {
1313random_list = {
13141 = {
1315trigger = {
1316regular_army_size > 0
1317OR = {
1318NOT = {
1318has_variable = reform_infantry_variable
}
1319NOT = {
1319has_variable = reform_cavalry_variable
}
1320NOT = {
}
}
}
1323set_variable = reform_army
1325if = {
1326limit = {
1327any_character = {
1327is_general = yes
}
}
1330ordered_character = {
1331limit = {
1331is_general = yes
}
1332order_by = total_abilities
1333max = 1
1334check_range_bounds = no
1336save_scope_as = target_character
}
}
1340else = {
1341ruler_or_regent = {
1341save_scope_as = target_character
}
}
}
13451 = {
1346trigger = {
1347navy_size > 0
1348OR = {
1349NOT = {
1349has_variable = reform_galley_variable
}
1350NOT = {
}
1351NOT = {
}
}
}
1354set_variable = reform_navy
1356if = {
1357limit = {
1358any_character = {
1358is_admiral = yes
}
}
1361ordered_character = {
1362limit = {
1362is_admiral = yes
}
1363order_by = total_abilities
1364max = 1
1365check_range_bounds = no
1367save_scope_as = target_character
}
}
1371else = {
1372ruler_or_regent = {
1372save_scope_as = target_character
}
}
}
}
1377if = {
1378limit = {
1378has_variable = reform_army
}
1380random_list = {
13811 = {
1382trigger = {
1383NOT = {
1383has_variable = reform_infantry_variable
}
}
}
13891 = {
1390trigger = {
1391NOT = {
1391has_variable = reform_cavalry_variable
}
}
}
13971 = {
1398trigger = {
1399NOT = {
}
}
}
}
}
1407else_if = {
1408limit = {
1408has_variable = reform_navy
}
1409random_list = {
14101 = {
1411trigger = {
1412NOT = {
1412has_variable = reform_galley_variable
}
}
1415set_variable = start_reform_galley_variable
}
14181 = {
1419trigger = {
1420NOT = {
}
}
}
14261 = {
1427trigger = {
1428NOT = {
}
}
}
}
}
}
1747after = {
1748hidden_effect = {
1749remove_variable = reform_army
1750remove_variable = reform_navy
1751remove_variable = start_reform_infantry_variable
1752remove_variable = start_reform_cavalry_variable
1754remove_variable = start_reform_galley_variable
}
}

Opciones

AUn paso necesario para combatir la decadencia.
1440ai_will_select = {
1440value = 1
}
1442add_gold = {
1443value = scope:actor.monthly_income_total
1444multiply = -4
}
1447switch = {
1448trigger = has_variable
1453hidden_effect = {
1453set_variable = reform_infantry_variable
}
1455add_country_modifier = {
1458mode = replace
1459size = {escala el modificador
1460add = {
1461value = 1
1462desc = BASE_VALUE Base: Valencia
}
1464if = {
1465limit = {
1465exists = scope:target_character
}
1466add = {
1467desc = target_character_total_abilities Habilidades de Target Character
1468value = scope:target_character.total_abilities
1469multiply = 0.002
}
}
}
}
1475add_army_tradition = army_tradition_extreme_bonus (10)
}
1480hidden_effect = {
1480set_variable = reform_cavalry_variable
}
1482add_country_modifier = {
1485mode = replace
1486size = {escala el modificador
1487add = {
1488value = 1
1489desc = BASE_VALUE Base: Valencia
}
1491if = {
1492limit = {
1492exists = scope:target_character
}
1493add = {
1494desc = target_character_total_abilities Habilidades de Target Character
1495value = scope:target_character.total_abilities
1496multiply = 0.002
}
}
}
}
1502add_army_tradition = army_tradition_extreme_bonus (10)
}
1507hidden_effect = {
}
1509add_country_modifier = {
1512mode = replace
1513size = {escala el modificador
1514add = {
1515value = 1
1516desc = BASE_VALUE Base: Valencia
}
1518if = {
1519limit = {
1519exists = scope:target_character
}
1520add = {
1521desc = target_character_total_abilities Habilidades de Target Character
1522value = scope:target_character.total_abilities
1523multiply = 0.002
}
}
}
}
1529add_army_tradition = army_tradition_extreme_bonus (10)
}
1534hidden_effect = {
1534set_variable = reform_galley_variable
}
1536if = {
1537limit = {
1537has_variable = flavor_byz_15_variable
}
1541add_country_modifier = {
1544mode = replace
1545size = {escala el modificador
1546add = {
1547value = 1
1548desc = BASE_VALUE Base: Valencia
}
1550if = {
1551limit = {
1551exists = scope:target_character
}
1552add = {
1553desc = target_character_total_abilities Habilidades de Target Character
1554value = scope:target_character.total_abilities
1555multiply = 0.002
}
}
1558add = {
1559value = 0.25
1560desc = because_we_reformed_our_navy_in_DHE_desc Debido a que hemos reformado nuestra Navy en el Event Reformas navales de Ruler Or Regent.
}
}
}
1565add_navy_tradition = navy_tradition_ultimate_bonus (25)
1566hidden_effect = {
1566remove_variable = flavor_byz_15_variable
}
}
1569else = {
1570add_country_modifier = {
1573mode = replace
1574size = {escala el modificador
1575add = {
1576value = 1
1577desc = BASE_VALUE Base: Valencia
}
1579if = {
1580limit = {
1580exists = scope:target_character
}
1581add = {
1582desc = target_character_total_abilities Habilidades de Target Character
1583value = scope:target_character.total_abilities
1584multiply = 0.002
}
}
}
}
1590add_navy_tradition = navy_tradition_extreme_bonus (10)
}
}
1597hidden_effect = {
}
1599if = {
1600limit = {
1600has_variable = flavor_byz_15_variable
}
1602add_country_modifier = {
1605mode = replace
1606size = {escala el modificador
1607add = {
1608value = 1
1609desc = BASE_VALUE Base: Valencia
}
1611if = {
1612limit = {
1612exists = scope:target_character
}
1613add = {
1614desc = target_character_total_abilities Habilidades de Target Character
1615value = scope:target_character.total_abilities
1616multiply = 0.002
}
}
1619add = {
1620value = 0.25
1621desc = because_we_reformed_our_navy_in_DHE_desc Debido a que hemos reformado nuestra Navy en el Event Reformas navales de Ruler Or Regent.
}
}
}
1625add_navy_tradition = navy_tradition_ultimate_bonus (25)
1627hidden_effect = {
1627remove_variable = flavor_byz_15_variable
}
}
1629else = {
1630add_country_modifier = {
1633mode = replace
1634size = {escala el modificador
1635add = {
1636value = 1
1637desc = BASE_VALUE Base: Valencia
}
1639if = {
1640limit = {
1640exists = scope:target_character
}
1641add = {
1642desc = target_character_total_abilities Habilidades de Target Character
1643value = scope:target_character.total_abilities
1644multiply = 0.002
}
}
}
}
1649add_navy_tradition = navy_tradition_extreme_bonus (10)
}
}
1655hidden_effect = {
}
1657if = {
1658limit = {
1658has_variable = flavor_byz_15_variable
}
1660add_country_modifier = {
1663mode = replace
1664size = {escala el modificador
1665add = {
1666value = 1
1667desc = BASE_VALUE Base: Valencia
}
1669if = {
1670limit = {
1670exists = scope:target_character
}
1671add = {
1672desc = target_character_total_abilities Habilidades de Target Character
1673value = scope:target_character.total_abilities
1674multiply = 0.002
}
}
1677add = {
1678value = 0.25
1679desc = because_we_reformed_our_navy_in_DHE_desc Debido a que hemos reformado nuestra Navy en el Event Reformas navales de Ruler Or Regent.
}
}
}
1684add_navy_tradition = navy_tradition_ultimate_bonus (25)
1686hidden_effect = {
1686remove_variable = flavor_byz_15_variable
}
}
1689else = {
1690add_country_modifier = {
1693mode = replace
1694size = {escala el modificador
1695add = {
1696value = 1
1697desc = BASE_VALUE Base: Valencia
}
1699if = {
1700limit = {
1700exists = scope:target_character
}
1701add = {
1702desc = target_character_total_abilities Habilidades de Target Character
1703value = scope:target_character.total_abilities
1704multiply = 0.002
}
}
}
}
1709add_navy_tradition = navy_tradition_extreme_bonus (10)
}
1712custom_tooltip = reformation_of_the_school_of_admirals_better_stats_tt Mientras este Modifier esté activo, la Action Reformar gabinete proporcionará Characters con mejores Abilities en general
}
}
1716hidden_effect = {
1717if = {
1718limit = {
}
1719change_variable = {
1721add = 1
}
}
1724else = {
1725set_variable = {
1727value = 1
}
}
}
BAhora mismo no.
1736ai_will_select = {
1736value = 0
}
1738add_cooldown = {
1739type = reform_imperial_armies
1740years = 2
}
1743add_government_power = government_power_mild_bonus (5)
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